Explores how to look at an animal, such as how it stands and walks, and provides step-by-step instructions for drawing animals from the jungle, savannah, farm, forest, and sea, as well as cartoon animals.
Provides step-by-step instructions for drawing a variety of human, animal, and other figures in the style of Japanese anime, covering general tips, details of specific features, and how to show action.
Explains how characters in Japanese comics, or manga, are drawn, covering action poses, bad boys, genres, fantasy, sexy women, robots, and other related components.
Provides step-by-step guidance for drawing the villains in anime and manga, covering such styles and genres as shonen and mecha. Covers men and women, monsters, mythical animals, robots and weapons, settings, action scenes, silhouettes, dramatic angles, and page layout.
King Arthur, Merlin, and all of Camelot's dashing, regal, and romantic figures spring to life under the gifted hand of a master illustrator/cartoonist and aspiring teacher.
Provides basic shapes and other techniques of cartooning, followed by illustrated, step-by-step instructions for drawing cartoon villains, superheroes, manga characters, and more.
This book gives you the step-by-step visual instruction needed to draw the most popular elements of the manga fantasy genre, including knights and their weaponry, warrior women, the faerie kingdom, and sci-fi characters in a struggle for the survival of their planet.
Covers basic anatomy, concentrating on bones and muscle; illustrates how anatomy is used to shape drawings of people of different ages, genders, physiques, and in different poses; and offers advice for getting into the industry.
Covers how to create your own original comic book characters, draw fight scenes, design special powers, and invent imaginary creatures, with a section on how the comic business works.